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Cards similar to Healing Hands (400)

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Ravages of War

Ravages of War

Sorcery

Destroy all lands.

6.2 /10
~$300
Ravnica at War

Ravnica at War

Sorcery

Exile all multicolored permanents.

8.1 /10
$0.29
Recruitment Drive

Recruitment Drive

Sorcery

Roll a d20.
1—9 | Create two 1/1 white Soldier creature tokens.
10—19 | Create two 2/2 white Knight creature tokens.
20 | Create three 2/2 white Knight creature tokens.

6.4 /10
$0.08
Release the Dogs

Release the Dogs

Sorcery

Create four 1/1 white Dog creature tokens.

7.6 /10
$0.20
Replenish

Replenish

Sorcery

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

8.7 /10
~$96
Retether

Retether

Sorcery

Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

8.8 /10
$4.58
Retribution of the Meek

Retribution of the Meek

Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

6.4 /10
$5.41
Righteous Charge

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

2.3 /10
$0.31
Selfless Glyphweaver  Deadly Vanity

Selfless Glyphweaver // Deadly Vanity

Creature — Human Cleric // Sorcery (2/3)

Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.

Deadly Vanity

Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.

7.1 /10
$0.10
Servo Exhibition

Servo Exhibition

Sorcery

Create two 1/1 colorless Servo artifact creature tokens.

5.8 /10
$0.07
Silverflame Ritual

Silverflame Ritual

Sorcery

Put a +1/+1 counter on each creature you control.
Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

4.2 /10
$0.04
Soul Summons

Soul Summons

Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2.1 /10
$0.05
Splicers Skill

Splicer's Skill

Sorcery

Create a 3/3 colorless Phyrexian Golem artifact creature token.
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

5.3 /10
$0.11
Srams Expertise

Sram's Expertise

Sorcery

Create three 1/1 colorless Servo artifact creature tokens.
You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

7.8 /10
$0.35
Starnheim Unleashed

Starnheim Unleashed

Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

8.1 /10
$1.27
Steadfastness

Steadfastness

Sorcery

Creatures you control get +0/+3 until end of turn.

0.8 /10
$0.17
Summon the School

Summon the School

Tribal Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

4.1 /10
$0.23
Tivadars Crusade

Tivadar's Crusade

Sorcery

Destroy all Goblins.

1.8 /10
$2.91
Unified Front

Unified Front

Sorcery

Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.

4.2 /10
$0.03
Valorous Charge

Valorous Charge

Sorcery

White creatures get +2/+0 until end of turn.

0 /10
$0.18
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