Creature — Elemental (1/1)
Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Creature — Human Warlock (2/2)
Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn.
Creature — Frog Samurai (2/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Elf Shaman (1/1)
: Each 1/1 creature you control gets +1/+2 until end of turn.
Creature — Phyrexian Elf Warrior (2/2)
Predation Steward enters the battlefield with two oil counters on it.
, , Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
Creature — Human Warrior (2/1)
Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
Creature — Phyrexian Cleric (2/2)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn.
Creature — Beast (2/2)
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
Snow Creature — Centaur Warrior (2/2)
: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
Creature — Human Spellshaper (1/1)
, , Discard a card: Target creature gets +2/+2 until end of turn.
Creature — Goblin Warrior (2/2)
: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
Creature — Human Samurai (2/2)
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
Creature — Kithkin Soldier (1/1)
, : Target attacking creature gets +2/+2 until end of turn.
Creature — Human Knight (2/2)
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Creature — Human Werewolf (3/3)
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
Creature — Wolf (2/2)
: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
Creature — Elf Warrior (2/2)
: Devkarin Dissident gets +2/+2 until end of turn.
Creature — Elf Warrior (2/2)
: Iridescent Blademaster gets +2/+2 until end of turn.
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