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Cards similar to Hellraiser Goblin (400)

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Ogre Battledriver

Ogre Battledriver

Creature — Ogre Warrior (3/3)

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

9 /10
$0.72
Peerless Samurai

Peerless Samurai

Creature — Human Samurai (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.

7.2 /10
$0.03
Plasma Jockey

Plasma Jockey

Creature — Viashino Warrior (3/1)

Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

4 /10
$0.02
Pyromantic Pilgrim

Pyromantic Pilgrim

Creature — Human Wizard (3/1)

Haste (This creature can attack and as soon as it comes under your control.)

0.3 /10
$0.07
Rage Forger

Rage Forger

Creature — Elemental Shaman (2/2)

When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.

3.5 /10
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Rampaging Raptor

Rampaging Raptor

Creature — Dinosaur (4/4)

Trample, haste
: Rampaging Raptor gets +2/+0 until end of turn.
Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.

6 /10
$0.22
Reckless Stormseeker  StormCharged Slasher

Reckless Stormseeker // Storm-Charged Slasher

Creature — Human Werewolf // Creature — Werewolf (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Storm-Charged Slasher

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7.7 /10
$1.50
Renegade Firebrand

Renegade Firebrand

Creature — Human Warrior (3/2)

As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)

1.7 /10
$0.12
Rhuk Hexgold Nabber

Rhuk, Hexgold Nabber

Legendary Creature — Goblin Rebel (2/2)

Trample, haste
Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.

5 /10
$0.14
Scalding Salamander

Scalding Salamander

Creature — Salamander (2/1)

Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.

2.7 /10
$0.30
Scampering Scorcher

Scampering Scorcher

Creature — Elemental (1/1)

When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)

5.3 /10
$0.09
Scrapyard Mongrel

Scrapyard Mongrel

Creature — Dog (3/3)

As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

1.9 /10
$0.04
Shaman of the Great Hunt

Shaman of the Great Hunt

Creature — Orc Shaman (4/2)

Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — : Draw a card for each creature you control with power 4 or greater.

6.4 /10
$0.55
Skirk Commando

Skirk Commando

Creature — Goblin (2/1)

Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2.8 /10
$0.05
Slavering Nulls

Slavering Nulls

Creature — Goblin Zombie (2/1)

Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.

1 /10
$0.20
Spellbinding Soprano

Spellbinding Soprano

Creature — Human Bard (2/2)

Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost less to cast.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

5.3 /10
$0.20
Subira Tulzidi Caravanner

Subira, Tulzidi Caravanner

Legendary Creature — Human Shaman (2/3)

Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

7.4 /10
$0.08
Tajic Legions Edge

Tajic, Legion's Edge

Legendary Creature — Human Soldier (3/2)

Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic, Legion's Edge gains first strike until end of turn.

8.1 /10
$0.23
The Beamtown Bullies

The Beamtown Bullies

Legendary Creature — Ogre Devil Warrior (4/4)

Vigilance, haste
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

7.1 /10
$0.58
Tilonallis Summoner

Tilonalli's Summoner

Creature — Human Shaman (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

8.1 /10
$0.46
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