Creature — Bird Soldier (3/3)
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Creature — Goat (2/4)
When Thriving Ibex enters the battlefield, you get (two energy counters).
Whenever Thriving Ibex attacks, you may pay . If you do, put a +1/+1 counter on it.
Creature — Pegasus (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
Creature — Human Noble (2/2)
When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.
At the beginning of your end step, if another Human died under your control this turn, create a Food token.
Creature — Alien (2/2)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
Creature — Cat Soldier (3/3)
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Creature — Human Knight (2/2)
Whenever Alaborn Cavalier attacks, you may tap target creature.
Creature — Archon (3/4)
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
Creature — Elf Warrior (3/2)
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
Creature — Human Warrior (3/5)
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Creature — Human Knight (3/4)
Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Creature — Angel (4/4)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Legendary Creature — Horse (1/4)
When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
Creature — Elf Citizen (0/0)
Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur.
When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Creature — Sloth Beast Employee (3/3)
When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
Creature — Giant Soldier (3/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
Creature — Bird Warrior (2/1)
Flying
Whenever Dauntless Aven attacks, untap target creature you control.
Creature — Human Soldier (3/3)
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
Creature — Spirit // Enchantment — Aura (2/1)
Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Clever Distraction
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
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