Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Each player draws X cards.
Forecast — , Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Sorcery
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Draw a card.
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Sorcery
This spell costs less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.
Sorcery
Seek two cards. You may shuffle them into your library. If you do, seek two cards.
You have no maximum hand size for the rest of the game.
Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
Sorcery
Target player mills five cards.
Cycling (, Discard this card: Draw a card.)
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Return one or two target creatures to their owners' hands.
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