Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
Sorcery
Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Corrupted — This spell costs less to cast if an opponent has three or more poison counters.
Draw two cards.
Sorcery
For each of X target permanents, create X tokens that are copies of that permanent.
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Return X target creature cards from your graveyard to the battlefield.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Choose one —
• Each player draws X cards.
• Each player mills X cards.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.
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