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Cards similar to Incremental Growth (400)

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Throw from the Saddle

Throw from the Saddle

Sorcery

Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.

2 /10
$0.03
Urban Evolution

Urban Evolution

Sorcery

Draw three cards. You may play an additional land this turn.

9.4 /10
$0.32
Vengeful Rebirth

Vengeful Rebirth

Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.
Exile Vengeful Rebirth.

3.8 /10
$0.16
Widespread Brutality

Widespread Brutality

Sorcery

Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

7.8 /10
$0.63
Worm Harvest

Worm Harvest

Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.6 /10
$0.49
Begin the Invasion

Begin the Invasion

Sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

3.9 /10
$0.31
Captured Sunlight

Captured Sunlight

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
You gain 4 life.

3.3 /10
$0.12
Culling Ritual

Culling Ritual

Sorcery

Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

9.8 /10
$1.01
Emergent Sequence

Emergent Sequence

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

6.9 /10
$0.05
Escape to the Wilds

Escape to the Wilds

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

9.3 /10
$0.36
Geths Summons

Geth's Summons

Sorcery

Return up to one target creature card from your graveyard to the battlefield.
Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.

8 /10
$0.19
Gideons Battle Cry

Gideon's Battle Cry

Sorcery

Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle.

3.1 /10
$0.17
Grind  Dust

Grind // Dust

Sorcery // Sorcery

Put a -1/-1 counter on each of up to two target creatures.

Dust

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.

2.8 /10
$0.16
Inspiring Roar

Inspiring Roar

Sorcery

Put a +1/+1 counter on each creature you control.

5 /10
$0.15
Involuntary Cooldown

Involuntary Cooldown

Sorcery

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3.9 /10
$0.03
Karvanista Loyal Lupari  Lupari Shield

Karvanista, Loyal Lupari // Lupari Shield

Legendary Creature — Alien Dog Soldier // Sorcery — Adventur (5/5)

Vigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

Lupari Shield

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

5.1 /10
$0.12
Map the Wastes

Map the Wastes

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

5.7 /10
$0.06
Necromantic Summons

Necromantic Summons

Sorcery

Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

4.6 /10
$0.10
Now for Wrath Now for Ruin

Now for Wrath, Now for Ruin!

Sorcery

Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.

6 /10
$0.04
Revival Experiment

Revival Experiment

Sorcery

For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.

5.3 /10
$0.28
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