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Cards similar to Inner Calm, Outer Strength (400)

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Inspiring Call

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

9.9 /10
$0.87
Invigorating Surge

Invigorating Surge

Instant

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

9.1 /10
$0.28
Might Beyond Reason

Might Beyond Reason

Instant

Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

1.9 /10
$0.03
Natural Affinity

Natural Affinity

Instant

All lands become 2/2 creatures until end of turn. They're still lands.

6.5 /10
$1.03
Pistus Strike

Pistus Strike

Instant

Destroy target creature with flying. Its controller gets a poison counter.

4.7 /10
$0.06
Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.

4.8 /10
$0.16
Rampaging Growth

Rampaging Growth

Instant

Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.

4.9 /10
$0.09
Regenerate

Regenerate

Instant

Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2.2 /10
$0.13
Reincarnation

Reincarnation

Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

5.1 /10
--
Resuscitate

Resuscitate

Instant

Until end of turn, creatures you control gain ": Regenerate this creature."

2.1 /10
$0.24
Simic Charm

Simic Charm

Instant

Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.

9.3 /10
$0.96
Solidarity of Heroes

Solidarity of Heroes

Instant

Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

8.8 /10
$0.82
Stampede

Stampede

Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

2.8 /10
--
Storyweave

Storyweave

Instant

Choose one —
• Put two +1/+1 counters on target creature you control.
• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.

5.5 /10
$0.01
Strength of Night

Strength of Night

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

0.7 /10
$0.20
Strength of the Tajuru

Strength of the Tajuru

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

6.7 /10
$0.25
Terrifying Presence

Terrifying Presence

Instant

Prevent all combat damage that would be dealt by creatures other than target creature this turn.

6.3 /10
$0.07
Titanic Brawl

Titanic Brawl

Instant

This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

7.1 /10
$0.02
Tower Defense

Tower Defense

Instant

Creatures you control get +0/+5 and gain reach until end of turn.

8.6 /10
$0.29
Trailblazer

Trailblazer

Instant

Target creature can't be blocked this turn.

1.4 /10
$0.73
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