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Cards similar to Inquisitor's Flail (18)

Impulsive Maneuvers

Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

6.8 /10
$3.75
The Rollercrusher Ride

The Rollercrusher Ride

Legendary Enchantment

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

6.3 /10
$1.13
The Sound of Drums

The Sound of Drums

Enchantment — Aura

Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
: Return The Sound of Drums from your graveyard to your hand.

8.5 /10
$3.10
Insult  Injury

Insult // Injury

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Injury

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

8.4 /10
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Uncivil Unrest

Uncivil Unrest

Enchantment

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

9.1 /10
~$10
Desperate Gambit

Desperate Gambit

Instant

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

6.1 /10
$0.51
Dual Doomsuits

Dual Doomsuits

Artifact — Contraption

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.

10 /10
$0.15
Fire Servant

Fire Servant

Creature — Elemental (4/3)

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

7.9 /10
$1.15
Sawhorn Nemesis

Sawhorn Nemesis

Creature — Dinosaur (2/4)

As Sawhorn Nemesis enters, choose a player.
If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.

6.9 /10
$0.48
Pariahs Shield

Pariah's Shield

Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead.
Equip

7.9 /10
$1.07
Blind Fury

Blind Fury

Instant

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

1.8 /10
$0.18
Fiendish Duo

Fiendish Duo

Creature — Devil (5/5)

First strike (This creature deals combat damage before creatures without first strike.)
If a source would deal damage to an opponent, it deals double that damage to that player instead.

8.3 /10
$0.64
Anthem of Rakdos

Anthem of Rakdos

Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

4.1 /10
$0.61
Charging Tuskodon

Charging Tuskodon

Creature — Dinosaur (4/4)

Trample
If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

6.1 /10
$0.20
Goblin Goliath

Goblin Goliath

Creature — Goblin Mutant (5/4)

When Goblin Goliath enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
, : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.

5.1 /10
$6.67
Gratuitous Violence

Gratuitous Violence

Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

9.3 /10
$2.63
Shield of the Avatar

Shield of the Avatar

Artifact — Equipment

If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.2 /10
$0.22
Shield of the Realm

Shield of the Realm

Artifact — Equipment

If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip

3.2 /10
$0.07

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