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Cards similar to Inspiring Captain (400)

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Charging Griffin

Charging Griffin

Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

3.4 /10
$0.02
Claim Jumper

Claim Jumper

Creature — Rabbit Mercenary (3/3)

Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

6.2 /10
$1.29
Cloister Gargoyle

Cloister Gargoyle

Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

6.5 /10
$0.07
Cloudchaser Eagle

Cloudchaser Eagle

Creature — Bird (2/2)

Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

2.5 /10
$0.11
Coalition Skyknight

Coalition Skyknight

Creature — Human Knight (2/2)

Flying
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2.5 /10
$0.03
Combat Professor

Combat Professor

Creature — Bird Cleric (2/3)

Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

3 /10
$0.03
Custodi Squire

Custodi Squire

Creature — Spirit Cleric (3/3)

Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

7 /10
$0.15
Devout Lightcaster

Devout Lightcaster

Creature — Kor Cleric (2/2)

Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.

2.4 /10
$0.24
Disciple of Caelus Nin

Disciple of Caelus Nin

Creature — Human Wizard (3/4)

When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.
Permanents can't phase in.

4.1 /10
$0.18
Disposal Mummy

Disposal Mummy

Creature — Zombie Jackal (2/3)

When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.

1.6 /10
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Eagles of the North

Eagles of the North

Creature — Bird Soldier (3/3)

Flying
When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

6.7 /10
$0.44
Eidolon of Inspiration

Eidolon of Inspiration

Enchantment Creature — Spirit (2/2)

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

2.5 /10
$0.14
Elite Spellbinder

Elite Spellbinder

Creature — Human Cleric (3/1)

Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

5.9 /10
$0.12
Emiel the Blessed

Emiel the Blessed

Legendary Creature — Unicorn (4/4)

: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)

9.2 /10
$3.10
Emissary of the Sleepless

Emissary of the Sleepless

Creature — Spirit (2/4)

Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

1.5 /10
$0.02
ErrandRider of Gondor

Errand-Rider of Gondor

Creature — Human Soldier (3/2)

When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.

4.6 /10
$0.02
Farsight Adept

Farsight Adept

Creature — Kor Wizard (3/3)

When Farsight Adept enters the battlefield, you and target opponent each draw a card.

4 /10
$0.02
Favored of Iroas

Favored of Iroas

Creature — Human Soldier (2/2)

Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.

2.3 /10
$0.02
Grey Host Reinforcements

Grey Host Reinforcements

Creature — Spirit Soldier (1/1)

Flying, ward
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.

6 /10
$0.12
Grey Knight Paragon

Grey Knight Paragon

Creature — Astartes Knight (4/4)

Flash
Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.

5.2 /10
$0.07
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