Creature — Vampire Rogue (2/4)
Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.
: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
Creature — Gremlin (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Creature — Human Soldier (2/2)
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
Creature — Beast (4/4)
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature — Spirit Detective (2/2)
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
Creature — Human Druid (4/2)
When Outcaster Trailblazer enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Unicorn (2/2)
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
Creature — Angel Soldier (2/4)
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Creature — Dog (1/1)
Menace
Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Human Clown (2/3)
Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.
Creature — Beast (5/5)
Whenever another creature you control with power 5 or greater enters, you may return target creature card from your graveyard to your hand.
Creature — Dinosaur (6/6)
Trample
Whenever Vaultborn Tyrant or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature — Halfling Citizen (1/1)
When Prosperous Innkeeper enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
Legendary Enchantment Creature — Demigod (2/0)
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Creature — Angel (2/3)
Flying
Whenever another creature you control enters, you gain 1 life.
Creature — Human Wizard (1/2)
Whenever another creature you control enters, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.
Legendary Creature — Phyrexian Kor Cleric (2/2)
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Creature — Elf Druid (1/1)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on Gala Greeters.
• Create a tapped Treasure token.
• You gain 2 life.
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