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Cards similar to Into the Maw of Hell (400)

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Mana Geyser

Mana Geyser

Sorcery

Add for each tapped land your opponents control.

9.9 /10
$2.64
Mob Rule

Mob Rule

Sorcery

Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

9.2 /10
$0.49
Over the Top

Over the Top

Sorcery

Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.

6.6 /10
$0.10
Plague Spores

Plague Spores

Sorcery

Destroy target nonblack creature and target land. They can't be regenerated.

0.6 /10
$0.16
Pulverize

Pulverize

Sorcery

You may sacrifice two Mountains rather than pay this spell's mana cost.
Destroy all artifacts.

2.2 /10
$0.69
Pyretic Charge

Pyretic Charge

Sorcery

Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4.8 /10
$0.12
Reversal of Fortune

Reversal of Fortune

Sorcery

Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.

3.6 /10
$1.57
Rollick of Abandon

Rollick of Abandon

Sorcery

All creatures get +2/-2 until end of turn.

0.9 /10
$0.04
Rousing Refrain

Rousing Refrain

Sorcery

Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

9 /10
$0.95
Seize the Storm

Seize the Storm

Sorcery

Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 /10
$0.07
World at War

World at War

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

8.8 /10
$7.32
Yawning Fissure

Yawning Fissure

Sorcery

Each opponent sacrifices a land.

1.1 /10
$0.13
Apocalypse

Apocalypse

Sorcery

Exile all permanents. You discard your hand.

4.8 /10
$6.36
Fervent Mastery

Fervent Mastery

Sorcery

You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

6.7 /10
$0.09
Goblin Game

Goblin Game

Sorcery

Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.

5.8 /10
$0.67
Imposing Grandeur

Imposing Grandeur

Sorcery

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

8.3 /10
$1.09
Inspired Tinkering

Inspired Tinkering

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

9.1 /10
$0.18
Melt Terrain

Melt Terrain

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

2.2 /10
$0.12
Molten Rain

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

5.4 /10
$0.29
Opening Ceremony

Opening Ceremony

Sorcery

Add . You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

0 /10
$0.13
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