Legendary Artifact
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
, : Draw two cards. Spend only mana of the chosen color to activate this ability.
Creature — Illusion Spirit (0/0)
As Chameleon Spirit enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Enchantment
As Curse of Wizardry enters, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Artifact Creature — Knight (1/1)
Vigilance (Attacking doesn't cause this creature to tap.)
As Diamond Knight enters, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
Artifact Creature — Horse (1/3)
As Diamond Mare enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Artifact
As Jeweled Torque enters, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.
Artifact Creature — Scarecrow (1/3)
As Painter's Servant enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Artifact
As Paradise Plume enters, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.
Artifact
As Prism Ring enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Enchantment
As Swirl the Mists enters, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.
Enchantment — Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Artifact Creature — Golem (4/4)
As Alloy Golem enters, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
Enchantment — Aura
Flash
Enchant creature
As Benevolent Blessing enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Land — Gate
Black Dragon Gate enters tapped.
As Black Dragon Gate enters, choose a color other than black.
: Add or one mana of the chosen color.
Artifact
As Caged Sun enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Enchantment
As Call to Arms enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Enchantment
As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
Enchantment — Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
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