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Cards similar to Iona, Shield of Emeria (18)

Throne of Eldraine

Throne of Eldraine

Legendary Artifact

As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
, : Draw two cards. Spend only mana of the chosen color to activate this ability.

9.6 /10
~$17
Chameleon Spirit

Chameleon Spirit

Creature — Illusion Spirit (0/0)

As Chameleon Spirit enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

3.1 /10
$0.23
Curse of Wizardry

Curse of Wizardry

Enchantment

As Curse of Wizardry enters, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.

4.4 /10
$0.24
Diamond Knight

Diamond Knight

Artifact Creature — Knight (1/1)

Vigilance (Attacking doesn't cause this creature to tap.)
As Diamond Knight enters, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

5 /10
$0.12
Diamond Mare

Diamond Mare

Artifact Creature — Horse (1/3)

As Diamond Mare enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.

6.8 /10
$0.18
Jeweled Torque

Jeweled Torque

Artifact

As Jeweled Torque enters, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.

0.8 /10
$0.22
Painters Servant

Painter's Servant

Artifact Creature — Scarecrow (1/3)

As Painter's Servant enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

7.7 /10
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Paradise Plume

Paradise Plume

Artifact

As Paradise Plume enters, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.

7.2 /10
$0.10
Prism Ring

Prism Ring

Artifact

As Prism Ring enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.

7.1 /10
$0.40
Swirl the Mists

Swirl the Mists

Enchantment

As Swirl the Mists enters, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.

3.3 /10
$0.29
Ward of Lights

Ward of Lights

Enchantment — Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

3.9 /10
$0.17
Alloy Golem

Alloy Golem

Artifact Creature — Golem (4/4)

As Alloy Golem enters, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)

0.8 /10
$0.13
Benevolent Blessing

Benevolent Blessing

Enchantment — Aura

Flash
Enchant creature
As Benevolent Blessing enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

8.6 /10
$0.20
Black Dragon Gate

Black Dragon Gate

Land — Gate

Black Dragon Gate enters tapped.
As Black Dragon Gate enters, choose a color other than black.
: Add or one mana of the chosen color.

9.4 /10
$0.23
Caged Sun

Caged Sun

Artifact

As Caged Sun enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

9.8 /10
$2.46
Call to Arms

Call to Arms

Enchantment

As Call to Arms enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

1.1 /10
$0.61
Charm School

Charm School

Enchantment

As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.

10 /10
$0.37
ChoMannos Blessing

Cho-Manno's Blessing

Enchantment — Aura

Flash
Enchant creature
As Cho-Manno's Blessing enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

5.9 /10
$0.29

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