Creature — Spirit Giant (4/4)
, : Target creature gains protection from the color of its controller's choice until end of turn. ( is the untap symbol.)
Creature — Human Knight (3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
, : Destroy target permanent of the chosen color.
Legendary Creature — Angel (6/4)
Flying
Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Angel (4/6)
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Creature — Rhino Soldier (5/7)
: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
Creature — Angel (4/4)
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Creature — Archon (4/6)
Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
Enchantment Creature — Human Samurai (4/4)
This spell costs less to cast for each enchantment you control.
Flying
Creature — Angel (2/2)
Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
Creature — Sliver (2/2)
As Ward Sliver enters the battlefield, choose a color.
All Slivers have protection from the chosen color.
Legendary Creature — Spirit (4/4)
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
Legendary Creature — Angel (6/6)
Flying, first strike, vigilance, trample, haste, protection from black and from red
Legendary Creature — Angel (6/6)
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Creature — Elder Dragon (7/10)
Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Creature — Angel (6/6)
Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
Legendary Creature — Angel (8/8)
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Creature — Elemental (7/7)
At the beginning of each upkeep, you gain 3 life.
Legendary Creature — Dryad (3/8)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
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