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Cards similar to Irini Sengir (400)

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Intellect Devourer

Intellect Devourer

Creature — Horror (2/4)

Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.
Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

8.4 /10
$0.10
Jarl of the Forsaken

Jarl of the Forsaken

Creature — Zombie Cleric (3/2)

Flash
When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.1 /10
$0.03
Kaervek the Punisher

Kaervek, the Punisher

Legendary Creature — Human Warlock (3/3)

Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)

5.5 /10
$0.90
Kheru MindEater

Kheru Mind-Eater

Creature — Vampire (1/3)

Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.

6.2 /10
$0.79
Kitchen Imp

Kitchen Imp

Creature — Imp (2/2)

Flying, haste
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7 /10
$0.03
Krumar BondKin

Krumar Bond-Kin

Creature — Orc Warrior (5/3)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.4 /10
$0.04
Lifebane Zombie

Lifebane Zombie

Creature — Zombie Warrior (3/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.

3 /10
$0.34
Locthwain Paladin

Locthwain Paladin

Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)
Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

2.1 /10
$0.03
Magus of the Will

Magus of the Will

Creature — Human Wizard (3/3)

, , Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

5.5 /10
$0.25
Mardu Outrider

Mardu Outrider

Creature — Orc Warrior (5/5)

As an additional cost to cast this spell, discard a card.

10 /10
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Mardu Strike Leader

Mardu Strike Leader

Creature — Human Warrior (3/2)

Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

7.8 /10
$0.16
Markov Baron

Markov Baron

Creature — Vampire Noble (2/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.3 /10
--
Marshland Bloodcaster

Marshland Bloodcaster

Creature — Vampire Warlock (3/5)

Flying
, : Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.

7.1 /10
$0.11
Muck Drubb

Muck Drubb

Creature — Beast (3/3)

Flash
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
$0.10
Nameless Race

Nameless Race

Creature (0/0)

Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

0.3 /10
$4.23
Nashi Moon Sages Scion

Nashi, Moon Sage's Scion

Legendary Creature — Rat Ninja (3/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

9.4 /10
$1.05
Necrogoyf

Necrogoyf

Creature — Lhurgoyf (0/4)

Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.9 /10
$0.22
Nezumi Bladeblesser

Nezumi Bladeblesser

Creature — Rat Samurai (3/2)

Nezumi Bladeblesser has deathtouch as long as you control an artifact.
Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)

6.6 /10
$0.07
Night Clubber

Night Clubber

Creature — Human Warrior (2/2)

When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5.3 /10
$0.07
Night Incarnate

Night Incarnate

Creature — Elemental (3/4)

Deathtouch
When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

6.1 /10
$0.43
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