Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Creature — Octopus Rogue (2/1)
: Target player draws a card, then discards a card.
Creature — Human Wizard (2/2)
( can be paid with either or .)
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
Creature — Vedalken Wizard (2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap this creature.
Creature — Human Wizard (2/1)
: Target player draws a card, then discards a card.
Legendary Creature — Elder Dragon (2/5)
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Creature — Siren Pirate (2/2)
Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Creature — Human Wizard (0/3)
, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Creature — Demon (5/4)
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Artifact Creature — Human Artificer (0/1)
Protection from Robots
Field Reprogramming — , : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."
Creature — Merfolk Wizard (1/1)
, : Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Legendary Land
: Add .
, : Each player draws a card, then discards a card.
Legendary Creature — Human Noble (5/5)
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Artifact Creature — Golem (3/4)
, Sacrifice Limestone Golem: Target player draws a card.
Creature — Human Rogue (1/2)
: Each player draws a card, then discards a card.
Instant
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Merfolk Warrior (2/4)
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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