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Cards similar to Kami of the Hunt (400)

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Abbot of Keral Keep

Abbot of Keral Keep

Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

5.9 /10
$0.17
Acornelia Fashionable Filcher

Acornelia, Fashionable Filcher

Legendary Creature — Squirrel (3/3)

Whenever you cast a spell with a squirrel in its art, you get (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get .
, Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.

10 /10
$0.27
Alexander Clamilton

Alexander Clamilton

Legendary Creature — Clamfolk Advisor Rebel (0/4)

Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
, : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.

10 /10
$0.23
Ambuscade Shaman

Ambuscade Shaman

Creature — Orc Shaman (2/2)

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3.6 /10
$0.09
Aquatic Alchemist  Bubble Up

Aquatic Alchemist // Bubble Up

Creature — Elemental // Sorcery — Adventure (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Bubble Up

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

5.4 /10
$0.02
Aven Wind Mage

Aven Wind Mage

Creature — Bird Wizard (2/2)

Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

3.9 /10
$0.10
Barkweave Crusher

Barkweave Crusher

Creature — Elemental Warrior (2/5)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2 /10
$0.03
Bearer of Memory

Bearer of Memory

Enchantment Creature — Human Monk (3/2)

: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.

2.7 /10
$0.02
Bloodfire Expert

Bloodfire Expert

Creature — Efreet Monk (3/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.1 /10
$0.02
Bloodvial Purveyor

Bloodvial Purveyor

Creature — Vampire (5/6)

Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

6.4 /10
$0.15
Bloodwater Entity

Bloodwater Entity

Creature — Elemental (2/2)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.

6.2 /10
$0.09
Bog Gnarr

Bog Gnarr

Creature — Beast (2/2)

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

0.1 /10
$0.07
Boon Satyr

Boon Satyr

Enchantment Creature — Satyr (4/2)

Flash
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.

5.7 /10
$0.14
Bramblefort Fink

Bramblefort Fink

Creature — Ouphe (2/2)

: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.

0.2 /10
$0.15
Bristling Hydra

Bristling Hydra

Creature — Hydra (4/3)

When Bristling Hydra enters the battlefield, you get (three energy counters).
Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

4.9 /10
$0.15
Burning Prophet

Burning Prophet

Creature — Human Wizard (1/3)

Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.

6.9 /10
$0.05
Centaur Chieftain

Centaur Chieftain

Creature — Centaur (3/3)

Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

1.6 /10
$0.14
Cherished Hatchling

Cherished Hatchling

Creature — Dinosaur (2/1)

When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."

4.9 /10
$0.12
Chomping Kavu

Chomping Kavu

Creature — Kavu (3/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature can't be blocked by creatures with power 2 or less.

2.8 /10
$0.02
Curious Homunculus  Voracious Reader

Curious Homunculus // Voracious Reader

Creature — Homunculus // Creature — Eldrazi Homunculus (1/1)

: Add . Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

Voracious Reader

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost less to cast.

7.8 /10
$0.22
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