Land — Plains
(: Add .)
Idyllic Grange enters tapped unless you control three or more other Plains.
When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control.
Land
Monumental Henge enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Castle Ardenvale enters tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.
Land
Emeria, the Sky Ruin enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add .
Land — Cave
Hidden Courtyard enters tapped.
: Add .
, , Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land
New Benalia enters tapped.
When New Benalia enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add .
Land
Sandstone Bridge enters tapped.
When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn.
: Add .
Land
Sejiri Steppe enters tapped.
When Sejiri Steppe enters, target creature you control gains protection from the color of your choice until end of turn.
: Add .
Legendary Artifact // Legendary Artifact Land
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Barracks of the Thousand
(Transforms from Thousand Moons Smithy.)
: Add .
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Creature — Human Warlock // Land (2/2)
When Witch Enchanter enters, destroy target artifact or enchantment an opponent controls.
Witch-Blessed Meadow
As Witch-Blessed Meadow enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Land
Kabira Crossroads enters tapped.
When Kabira Crossroads enters, you gain 2 life.
: Add .
Land — Plains
(: Add .)
Mistveil Plains enters tapped.
, : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Creature — Kor Cleric // Land (1/3)
When Skyclave Cleric enters, you gain 2 life.
Skyclave Basilica
Skyclave Basilica enters tapped.
: Add .
Sorcery // Land
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Emeria, Shattered Skyclave
As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Instant // Land
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Kabira Plateau
Kabira Plateau enters tapped.
: Add .
Land
Memorial to Glory enters tapped.
: Add .
, , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Legendary Land
Minas Tirith enters tapped unless you control a legendary creature.
: Add .
, : Draw a card. Activate only if you attacked with two or more creatures this turn.
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