Creature — Elf (2/2)
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Creature — Merfolk Warrior (2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
Creature — Elemental (3/3)
Defender
Formidable — : Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
Creature — Spider (2/1)
Reach (This creature can block creatures with flying.)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Human Mercenary (2/2)
Trample
Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.
When Gunner Conscript dies, if it was enchanted, create a Junk token.
When Gunner Conscript dies, if it was equipped, create a Junk token.
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
Creature — Human Druid Ally (0/1)
: Add X mana of any one color, where X is the number of Allies you control.
Creature — Human Warrior (2/2)
As long as it's your turn, Hardy Veteran gets +0/+2.
Creature — Wurm (3/2)
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
Creature — Human Druid (1/1)
: Add one mana of any color that a land you control could produce.
Creature — Sliver (2/2)
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
Creature — Dryad (2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
Creature — Human Warrior (2/2)
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
Creature — Human Druid (2/2)
Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add .
Creature — Human Werewolf // Creature — Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
Timber Shredder
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.