Creature — Human Rogue Assassin (3/4)
When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Creature — Beast Horror (2/2)
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Creature — Vampire Assassin (2/2)
Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
Creature — Insect (3/5)
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Creature — Snake Assassin (2/2)
When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
Creature — Demon (5/6)
Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
Legendary Artifact Creature — Sphinx (5/5)
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
Creature — Harpy (2/2)
Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
Legendary Creature — Zombie Naga (4/6)
Deathtouch
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
Creature — Phyrexian Zombie (3/3)
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
Creature — Vampire Assassin (4/2)
When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
Creature — Zombie Head (4/1)
Flying
When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
Creature — Human Pirate (2/2)
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
Creature — Scorpion Demon (4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.
When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
Creature — Faerie Warlock // Instant — Adventure (2/3)
Flying
When Spellscorn Coven enters the battlefield, each opponent discards a card.
Take It Back
Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Wizard (4/4)
Assist (Another player can pay up to of this spell's cost.)
When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
Creature — Faerie Assassin (3/1)
Flash
Flying
When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
Host Creature — Scorpion (3/2)
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Creature — Vampire Soldier (4/2)
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
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