Creature — Human Cleric (0/3)
Dinosaur spells you cast cost less to cast.
Creature — Dinosaur (2/3)
Creature spells you cast cost less to cast.
Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.
Creature — Human Shaman (1/2)
Dinosaur spells you cast cost less to cast.
: Target Dinosaur gains haste until end of turn.
Creature — Human Shaman // Enchantment — Aura Curse (4/2)
Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
Infectious Curse
Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Legendary Creature — Elemental (1/1)
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Creature — Human Cleric (3/3)
Vigilance
As Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost more to cast.
Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
Creature — Giant Wizard (3/6)
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV - Historic spells you cast this turn cost less to cast.
Creature — Kithkin Soldier (2/1)
Kithkin spells and Soldier spells you cast cost less to cast.
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Legendary Creature — Giant Noble // Instant — Adventure (4/4)
Trample
Permanent spells you cast that have an Adventure cost less to cast.
Seek Thrills
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Creature — Phyrexian Warrior (2/3)
Menace
Equipment spells you cast cost less to cast.
Activated abilities of Equipment you control that target Bladegraft Aspirant cost less to activate.
Enchantment
Noncreature spells you cast cost less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Legendary Artifact
Black creature spells you cast cost less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
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