Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
Creature — Kor Soldier (2/2)
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Artifact
As Paradise Plume enters, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.
Artifact
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
: Add one mana of any color.
Creature — Elephant Townsfolk (1/4)
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
Creature — Human Cleric (1/1)
Whenever a player discards a card, you may gain 1 life.
Creature — Merfolk Wizard (1/1)
Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.
Creature — Beast (4/4)
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
Artifact
Whenever a player casts a blue spell, you may pay . If you do, untap target permanent.
Legendary Creature — Spirit (5/6)
Fox offering (You may cast this spell any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
Legendary Creature — Elf Shaman (2/2)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.
Whenever you sacrifice a green creature, you may gain 2 life.
Creature — Phyrexian Cleric (1/1)
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature — Human Cleric (1/1)
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
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