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Cards similar to Kwain, Itinerant Meddler (18)

The Second Doctor

The Second Doctor

Legendary Creature — Time Lord Doctor (2/4)

Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

8.4 /10
$0.27
Explosion of Riches

Explosion of Riches

Sorcery

Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.

5.9 /10
$0.05
Ludevic NecroAlchemist

Ludevic, Necro-Alchemist

Legendary Creature — Human Wizard (1/4)

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)

6.4 /10
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Harbor Guardian

Harbor Guardian

Creature — Gargoyle (3/4)

Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.

0.5 /10
$0.18
Soldevi Sentry

Soldevi Sentry

Artifact Creature — Soldier (1/1)

: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

3.5 /10
$0.12
Davros Dalek Creator

Davros, Dalek Creator

Legendary Artifact Creature — Alien Scientist (3/4)

Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

7 /10
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Nahiri the Unforgiving

Nahiri, the Unforgiving

Legendary Planeswalker — Nahiri

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature attacks a player each combat if able.
+1: Discard a card, then draw a card.
0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.

6.1 /10
$0.28
Selvala Explorer Returned

Selvala, Explorer Returned

Legendary Creature — Elf Scout (2/4)

Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.

9.3 /10
$0.13
Sibilant Spirit

Sibilant Spirit

Creature — Spirit (5/6)

Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

0.6 /10
$0.36
Strongarm Tactics

Strongarm Tactics

Sorcery

Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.

2.7 /10
$0.33
Temporary Truce

Temporary Truce

Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

3.8 /10
$6.05
The End

The End

Instant

This spell costs less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

2.6 /10
$0.25
Truce

Truce

Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

5.8 /10
$1.07
Aclazotz Deepest Betrayal  Temple of the Dead

Aclazotz, Deepest Betrayal // Temple of the Dead

Legendary Creature — Bat God // Land (4/4)

Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.

Temple of the Dead

(Transforms from Aclazotz, Deepest Betrayal.)
: Add .
, : Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

8.8 /10
$7.49
Aria of Flame

Aria of Flame

Enchantment

When Aria of Flame enters, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

8.1 /10
$0.63
Azra Bladeseeker

Azra Bladeseeker

Creature — Azra Warrior (3/2)

When Azra Bladeseeker enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.

1 /10
$0.03
Bandits Talent

Bandit's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

6.7 /10
$0.30
Battle Angels of Tyr

Battle Angels of Tyr

Creature — Angel Knight (4/4)

Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

9.5 /10
~$11

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