Creature — Elf Shaman Bard (2/4)
All creatures able to block Elvish Bard do so.
Creature — Elf Rogue (0/0)
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
Creature — Elves (0/0)
As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
Creature — Elf Scout (1/2)
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Elf Shaman (1/1)
, : You may put a creature card from your hand onto the battlefield.
Creature — Elf Mutant (5/4)
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Creature — Elemental (4/4)
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Antelope (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Legendary Creature — Human Advisor (3/3)
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
Creature — Crocodile (5/5)
When you control no other creatures, sacrifice Emperor Crocodile.
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Elephant (4/5)
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
Creature — Wurm (9/9)
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
Creature — Rhino (4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
Creature — Treefolk (4/5)
Trample
When Enraged Huorn enters the battlefield, the Ring tempts you.
Creature — Elf Soldier (4/4)
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
Creature — Djinn (4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Creature — Beast (4/4)
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Creature — Avatar (6/6)
Creatures you control enter the battlefield as a copy of Essence of the Wild.
Creature — Elk Spirit (3/3)
Trample
When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.
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