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Cards similar to Levitation (400)

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Sanctum of Calm Waters

Sanctum of Calm Waters

Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

8.6 /10
$0.31
Second Chance

Second Chance

Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.

3.8 /10
$3.43
Shimmer

Shimmer

Enchantment

As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

3 /10
$3.24
Sinking Feeling

Sinking Feeling

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has ", Put a -1/-1 counter on this creature: Untap this creature."

1.1 /10
$0.11
Skywise Teachings

Skywise Teachings

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, create a 2/2 blue Djinn Monk creature token with flying.

4.7 /10
$0.06
Sleep Paralysis

Sleep Paralysis

Enchantment — Aura

Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

3 /10
$0.03
Sleep with the Fishes

Sleep with the Fishes

Enchantment — Aura

Enchant creature
When Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."
Enchanted creature doesn't untap during its controller's untap step.

4.3 /10
$0.05
Slow Motion

Slow Motion

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay .
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.

2.9 /10
$0.18
Snowfall

Snowfall

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add an additional . If that Island is snow, its controller may add an additional instead. Spend this mana only to pay cumulative upkeep costs.

1.9 /10
$0.10
So Shiny

So Shiny

Enchantment — Aura

Enchant creature
When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.
Enchanted creature doesn't untap during its controller's untap step.

2.8 /10
$0.02
Stasis Cell

Stasis Cell

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Attach Stasis Cell to target creature.

0.9 /10
$0.04
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact
You control enchanted artifact.

4.8 /10
$0.20
Stop Cold

Stop Cold

Enchantment — Aura

Flash
Enchant artifact or creature
When Stop Cold enters the battlefield, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

2.5 /10
$0.05
Stormcallers Boon

Stormcaller's Boon

Enchantment

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3.4 /10
$0.09
Struggle for Project Purity

Struggle for Project Purity

Enchantment

As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

7.8 /10
$3.50
Stunning Strike

Stunning Strike

Enchantment — Aura

Flash
Enchant creature
When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.
As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.

3.6 /10
$0.02
Sunken Hope

Sunken Hope

Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

4.1 /10
$0.23
Take Flight

Take Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

4.3 /10
$0.05
Tamiyos Compleation

Tamiyo's Compleation

Enchantment — Aura

Flash
Enchant artifact, creature, or planeswalker
When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

5.9 /10
$0.04
Teferis Realm

Teferi's Realm

World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

3.2 /10
$2.31
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