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Cards similar to Levitation (400)

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Breath of the Sleepless

Breath of the Sleepless

Enchantment

You may cast Spirit spells as though they had flash.
Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.

6.7 /10
$0.08
Browse

Browse

Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

0.4 /10
$0.13
Bureaucracy

Bureaucracy

Enchantment

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

10 /10
$0.83
Call to the Kindred

Call to the Kindred

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

7.3 /10
$0.70
Case of the Ransacked Lab

Case of the Ransacked Lab

Enchantment — Case

Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.

7.9 /10
$0.88
Case of the Shifting Visage

Case of the Shifting Visage

Enchantment — Case

At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)

6.4 /10
$0.24
Cephalid Shrine

Cephalid Shrine

Enchantment

Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.

0.6 /10
$0.26
Chant of the Skifsang

Chant of the Skifsang

Enchantment — Aura

Enchant creature
Enchanted creature gets -13/-0.

1.7 /10
$0.09
Checks and Balances

Checks and Balances

Enchantment

Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

10 /10
$0.31
Common Courtesy

Common Courtesy

Enchantment

Whenever a player casts a spell without asking your permission while casting it, counter that spell.
When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.

10 /10
$0.39
Court of Cunning

Court of Cunning

Enchantment

When Court of Cunning enters the battlefield, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

9.3 /10
$6.54
Cowardice

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

5.2 /10
$0.53
Crystalline Nautilus

Crystalline Nautilus

Enchantment Creature — Nautilus (4/4)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.
Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."

1.1 /10
$0.04
Curators Ward

Curator's Ward

Enchantment — Aura

Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

8.3 /10
$0.35
Curse of Surveillance

Curse of Surveillance

Enchantment — Aura Curse

Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

7.2 /10
$0.16
Curse of the Bloody Tome

Curse of the Bloody Tome

Enchantment — Aura Curse

Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.

6.4 /10
$0.08
Curse of Verbosity

Curse of Verbosity

Enchantment — Aura Curse

Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

9 /10
$0.34
Deep Freeze

Deep Freeze

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

5 /10
$0.06
Delusions of Mediocrity

Delusions of Mediocrity

Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

5.7 /10
$0.78
Dictate of Kruphix

Dictate of Kruphix

Enchantment

Flash
At the beginning of each player's draw step, that player draws an additional card.

9.4 /10
$2.20
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