Enchantment — Aura
Enchant creature
Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)
When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment
When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creatures you control get +1/+1.
Enchantment — Aura
Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has ": Add two mana of any one color."
Enchantment — Aura
Enchant land
When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has ": Add two mana of any one color."
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Enchantment Creature — Human Soldier (2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle.
Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
Belenon War Anthem
Creatures you control get +1/+1.
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.
Leyline Surge
At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
Enchantment
Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Enchantment — Aura
Flash
Enchant creature
When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.
Enchantment
Creatures you control get +1/+0 and have haste.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Enchantment — Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
Enchantment — Aura
Enchant creature
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.
Enchantment Creature — Unicorn (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.
Enchantment Creature — Centaur Shaman (2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
Enchantment
Paradox Zone enters the battlefield with a growth counter on it.
At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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