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Cards similar to Leyline of Vitality (400)

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Calix Guided by Fate

Calix, Guided by Fate

Legendary Enchantment Creature — Human Druid (2/2)

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

8.8 /10
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Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

4 /10
$0.41
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.2 /10
$0.20
Chittering Doom

Chittering Doom

Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

10 /10
$0.19
Crocanura

Crocanura

Creature — Crocodile Frog (1/3)

Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

6.2 /10
$0.06
Crucible of Fire

Crucible of Fire

Enchantment

Dragon creatures you control get +3/+3.

9.2 /10
$1.14
Crystal Carapace

Crystal Carapace

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has ward .
Cycling (, Discard this card: Draw a card.)

5.8 /10
$0.03
Curse of Predation

Curse of Predation

Enchantment — Aura Curse

Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

6.1 /10
$0.35
Cyclone

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

2.1 /10
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Dawns Reflection

Dawn's Reflection

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

7.8 /10
$0.33
Day of Destiny

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

8.4 /10
$0.87
Dictate of Heliod

Dictate of Heliod

Enchantment

Flash
Creatures you control get +2/+2.

8.5 /10
$0.46
Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

9.9 /10
~$40
Dreadbringer Lampads

Dreadbringer Lampads

Enchantment Creature — Nymph (4/2)

Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

3.5 /10
$0.16
Earth Surge

Earth Surge

Enchantment

Each land gets +2/+2 as long as it's a creature.

5.8 /10
$0.50
Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.

4.3 /10
$0.32
Entangling Vines

Entangling Vines

Enchantment — Aura

Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

1 /10
$0.05
Equestrian Skill

Equestrian Skill

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

1.9 /10
$0.03
Fae Offering

Fae Offering

Enchantment

At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.

8.2 /10
$0.07
Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

6 /10
$0.44
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