Creature — Dinosaur (2/5)
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Creature — Dryad Spellshaper (1/1)
, , Discard a card: Prevent all combat damage that would be dealt this turn.
Creature — Human Archer Ranger Werewolf // Creature — Werewo (2/2)
: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
Nightfall Predator
, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
Creature — Merfolk Scout (2/3)
Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Creature — Human Warrior (4/3)
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment // Creature — Treefolk (0/0)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
Gnarled Grovestrider
Vigilance
Other creatures you control have vigilance.
Creature — Dinosaur (3/3)
Defender (This creature can't attack.)
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
Legendary Creature — Elf Warrior (2/2)
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Creature — Dog (2/2)
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
Creature — Elf (2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Fungus Sliver (2/2)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
Legendary Creature — Human Warrior (1/3)
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Creature — Beast (3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Beast (4/3)
Hexproof from black
Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elemental (3/3)
Defender
Formidable — : Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
Creature — Snake (2/1)
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
Legendary Creature — Elf Warrior (3/2)
First strike
: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
Legendary Creature — Elf Noble (3/2)
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.
Creature — Zombie Mutant (2/2)
Deathtouch
Whenever Glowing One deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
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