Legendary Artifact — Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip
Artifact
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Artifact — Vehicle
Trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Equipment
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Artifact
Domain — , : Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Artifact
, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Artifact Creature — Construct (0/4)
Trample
Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.
Artifact
Flash
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
: Target creature gets +0/+1 until end of turn.
Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
, : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Artifact Creature — Mercenary (1/2)
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Artifact Creature — Golem (2/2)
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Artifact
You may choose not to untap Spirit Shield during your untap step.
, : Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
Artifact
Flash
When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn.
, , Sacrifice Supply Drop: Draw a card.
Legendary Artifact
: Target legendary creature gets +2/+2 until end of turn.
Artifact
You may choose not to untap Tawnos's Weaponry during your untap step.
, : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token
Equip
Artifact
: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
Legendary Artifact // Legendary Creature — Skeleton Spirit P (0/0)
: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
The Grim Captain
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.