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Cards similar to Magus of the Coffers (400)

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Nim Devourer

Nim Devourer

Creature — Zombie (4/1)

Nim Devourer gets +1/+0 for each artifact you control.
: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.

2.6 /10
$0.27
Nim Shambler

Nim Shambler

Creature — Zombie (2/1)

Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.

1.2 /10
$0.12
Nim Shrieker

Nim Shrieker

Creature — Zombie (0/1)

Flying
Nim Shrieker gets +1/+0 for each artifact you control.

1.6 /10
$0.15
Nirkana Revenant

Nirkana Revenant

Creature — Vampire Shade (4/4)

Whenever you tap a Swamp for mana, add an additional .
: Nirkana Revenant gets +1/+1 until end of turn.

9.3 /10
$4.64
Rakshasa Debaser

Rakshasa Debaser

Creature — Demon (6/6)

Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8.8 /10
$0.29
Ravenloft Adventurer

Ravenloft Adventurer

Creature — Human Rogue Assassin (3/4)

When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

8.6 /10
$0.20
Risen Executioner

Risen Executioner

Creature — Zombie Warrior (4/3)

Risen Executioner can't block.
Other Zombie creatures you control get +1/+1.
You may cast Risen Executioner from your graveyard if you pay more to cast it for each other creature card in your graveyard.

6 /10
$0.84
Soulstinger

Soulstinger

Creature — Scorpion Demon (4/5)

When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.
When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

5.1 /10
$0.03
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.5 /10
$0.02
Twisted SewerWitch

Twisted Sewer-Witch

Creature — Human Warlock (3/4)

When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

6.5 /10
$0.04
Balduvian Fallen

Balduvian Fallen

Creature — Zombie (3/5)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each or spent this way.

0 /10
$0.16
Bloatfly Swarm

Bloatfly Swarm

Creature — Insect Mutant (0/0)

Flying
Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.
If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

6.8 /10
$0.20
Bloodtracker

Bloodtracker

Creature — Vampire Wizard (2/2)

Flying
, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

8.7 /10
$0.13
Cateran Slaver

Cateran Slaver

Creature — Horror Mercenary (5/5)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
, : Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

2 /10
$0.50
Chainer Dementia Master

Chainer, Dementia Master

Legendary Creature — Human Minion (3/3)

All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

8.5 /10
$0.13
Cruel Grimnarch

Cruel Grimnarch

Creature — Phyrexian Cleric (5/5)

Deathtouch
When Cruel Grimnarch enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life.

4.6 /10
$0.02
Deepwood Legate

Deepwood Legate

Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
: Deepwood Legate gets +1/+1 until end of turn.

2.7 /10
$0.19
Defiler of Flesh

Defiler of Flesh

Creature — Phyrexian Horror (4/4)

Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.

8.9 /10
$0.40
Demonlord Belzenlok

Demonlord Belzenlok

Legendary Creature — Elder Demon (6/6)

Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

8.3 /10
$0.26
Desolation Angel

Desolation Angel

Creature — Angel (5/4)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.

3.1 /10
$1.17
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