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Cards similar to Manabarbs (400)

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Blighted Burgeoning

Blighted Burgeoning

Enchantment — Aura

Enchant land
When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

6.5 /10
$0.04
Buried in the Garden

Buried in the Garden

Enchantment — Aura

Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

5.3 /10
$0.08
Cavalcade of Calamity

Cavalcade of Calamity

Enchantment

Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.

7.7 /10
$0.09
Chromanticore

Chromanticore

Enchantment Creature — Manticore (4/4)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

7.6 /10
$0.67
Cunning Rhetoric

Cunning Rhetoric

Enchantment

Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.

9.3 /10
$0.30
Curse of Shaken Faith

Curse of Shaken Faith

Enchantment — Aura Curse

Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.

7.7 /10
$0.22
Dawns Reflection

Dawn's Reflection

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

7.8 /10
$0.35
Elemental Augury

Elemental Augury

Enchantment

: Look at the top three cards of target player's library, then put them back in any order.

1.8 /10
--
Elvish Guidance

Elvish Guidance

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.

8.2 /10
$0.42
Enchanters Bane

Enchanter's Bane

Enchantment

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

5.7 /10
$0.51
Equipoise

Equipoise

Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

3.3 /10
$1.84
Fervent Charge

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

8 /10
$0.13
Forging the Tyrite Sword

Forging the Tyrite Sword

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

8.3 /10
$0.13
Genju of the Realm

Genju of the Realm

Legendary Enchantment — Aura

Enchant land
: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

4.8 /10
$5.42
Glittering Frost

Glittering Frost

Snow Enchantment — Aura

Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

7.4 /10
$0.02
Goblin Trenches

Goblin Trenches

Enchantment

, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

5.7 /10
$0.31
Haunting Wind

Haunting Wind

Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

2.8 /10
~$18
Helm of the Ghastlord

Helm of the Ghastlord

Enchantment — Aura

Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

5.6 /10
$0.25
Hero of the Nyxborn

Hero of the Nyxborn

Enchantment Creature — Human Soldier (2/2)

When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

4.1 /10
$0.04
Incriminating Impetus

Incriminating Impetus

Enchantment — Aura

Enchant creature
When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

2.7 /10
$0.26
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