Legendary Creature — Bird Cleric // Legendary Creature — Hum (1/1)
Flying, vigilance
: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
Embrose, Dean of Shadow
: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature — Elf Knight (6/6)
When Gladehart Cavalry enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Creature — Cat Horror (3/3)
, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Artifact
Explorer's Cache enters with two +1/+1 counters on it.
Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.
: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.
Enchantment
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Creature — Merfolk Shaman (4/4)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Legendary Creature — Human Cleric // Legendary Planeswalker (2/3)
Lifelink
Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
Liliana, Defiant Necromancer
+2: Each player discards a card.
-X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.
-8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
Legendary Planeswalker — Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
-1: Creatures can't be blocked this turn.
-8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Creature — Sphinx (4/3)
Flying
Metalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
Creature — Human Noble (2/2)
When Charming Prince enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Legendary Creature — Human Noble (2/3)
, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Legendary Creature — Bird Wizard (3/4)
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Creature — Angel (4/4)
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Enchantment
Flash
When Illicit Masquerade enters, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Artifact — Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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