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Cards similar to Marshaling the Troops (400)

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Disturbing Plot

Disturbing Plot

Sorcery

Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

2.3 /10
$0.07
Exponential Growth

Exponential Growth

Sorcery

Until end of turn, double target creature's power X times.

8.4 /10
$0.37
Feral Roar

Feral Roar

Sorcery

Target creature gets +4/+4 until end of turn.

10 /10
--
Fork in the Road

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.

5 /10
$0.05
Gather the Pack

Gather the Pack

Sorcery

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

4.4 /10
$0.14
Joyous Respite

Joyous Respite

Sorcery — Arcane

You gain 1 life for each land you control.

2.9 /10
$0.17
Land Grant

Land Grant

Sorcery

If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.

5 /10
$0.37
Lifes Legacy

Life's Legacy

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.

9.4 /10
$2.34
Living Wish

Living Wish

Sorcery

You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.

1.5 /10
$2.71
Mine Excavation

Mine Excavation

Sorcery

Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

4 /10
$0.23
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

2.7 /10
$0.13
Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

8.3 /10
$0.27
Natures Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

10 /10
--
Phytoburst

Phytoburst

Sorcery

Target creature gets +5/+5 until end of turn.

5.3 /10
$0.06
Restore

Restore

Sorcery

Put target land card from a graveyard onto the battlefield under your control.

6.2 /10
$0.40
Saproling Migration

Saproling Migration

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

7.4 /10
$0.10
Survivors Bond

Survivors' Bond

Sorcery

Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.

4.3 /10
$0.03
Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

9.6 /10
$1.15
Three Visits

Three Visits

Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

10 /10
--
Verdant Touch

Verdant Touch

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)

2.1 /10
$0.31
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