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Cards similar to Mass Hysteria (400)

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Emblem of the Warmind

Emblem of the Warmind

Enchantment — Aura

Enchant creature you control
Creatures you control have haste.

5.6 /10
$0.35
Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

9.3 /10
$4.28
Gimlis Reckless Might

Gimli's Reckless Might

Enchantment

Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.

7 /10
$0.52
Hammer of Purphoros

Hammer of Purphoros

Legendary Enchantment Artifact

Creatures you control have haste.
, , Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.

9.2 /10
$1.63
Purphoros BronzeBlooded

Purphoros, Bronze-Blooded

Legendary Enchantment Creature — God (7/6)

Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

8.9 /10
$2.19
Riot Spikes

Riot Spikes

Enchantment — Aura

( can be paid with either or .)
Enchant creature
Enchanted creature gets +2/-1.

1.1 /10
$0.07
Rising of the Day

Rising of the Day

Enchantment

Creatures you control have haste.
Legendary creatures you control get +1/+0.

9.6 /10
$0.33
Roar of Resistance

Roar of Resistance

Enchantment

Creature tokens you control have haste.
Whenever one or more creatures attack, you may pay . If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.

8.6 /10
$0.43
Aggravated Assault

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

9.6 /10
$8.91
Breath of Fury

Breath of Fury

Enchantment — Aura

Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

8.1 /10
~$12
Darkest Hour

Darkest Hour

Enchantment

All creatures are black.

5.8 /10
$4.11
Day of the Moon

Day of the Moon

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

4.9 /10
$0.10
Grand Melee

Grand Melee

Enchantment

All creatures attack each combat if able.
All creatures block each combat if able.

5.9 /10
$1.30
Gravity Sphere

Gravity Sphere

World Enchantment

All creatures lose flying.

1.9 /10
~$67
Hot Pursuit

Hot Pursuit

Enchantment

When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

6.4 /10
$0.11
Invasion Plans

Invasion Plans

Enchantment

All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.

5.9 /10
$1.22
Raging River

Raging River

Enchantment

Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

3.5 /10
~$1805
Stand or Fall

Stand or Fall

Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

2.1 /10
$0.25
Total War

Total War

Enchantment

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

3.9 /10
$1.01
Wars Toll

War's Toll

Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

8.6 /10
$5.89
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