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Cards similar to Master of Etherium (400)

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Mistblade Shinobi

Mistblade Shinobi

Creature — Human Ninja (1/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.

9 /10
$3.73
Moonbow Illusionist

Moonbow Illusionist

Creature — Moonfolk Wizard (2/1)

Flying
, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.

2.8 /10
$0.11
Mortivore

Mortivore

Creature — Lhurgoyf (0/0)

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.

7.5 /10
$2.27
Nimble Trapfinder

Nimble Trapfinder

Creature — Human Rogue (2/1)

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

5.9 /10
$0.13
Oboro Breezecaller

Oboro Breezecaller

Creature — Moonfolk Wizard (1/1)

Flying
, Return a land you control to its owner's hand: Untap target land.

5.3 /10
$0.24
Old Stickfingers

Old Stickfingers

Legendary Creature — Horror (0/0)

When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.

9 /10
$0.49
Omnath Locus of the Roil

Omnath, Locus of the Roil

Legendary Creature — Elemental (3/3)

When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

8.5 /10
$5.89
Ovinomancer

Ovinomancer

Creature — Human Wizard (0/1)

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

4 /10
$0.18
Persistent Petitioners

Persistent Petitioners

Creature — Human Advisor (1/3)

, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

6.7 /10
$0.64
Phantasmal Mount

Phantasmal Mount

Creature — Illusion Horse (1/1)

Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

1.8 /10
--
Plaxmanta

Plaxmanta

Creature — Beast (2/2)

Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless was spent to cast it.

5.2 /10
$0.21
Protocol Knight

Protocol Knight

Creature — Human Knight (3/4)

When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2.6 /10
$0.02
Quickling

Quickling

Creature — Faerie Rogue (2/2)

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

7.6 /10
$0.08
Quicksmith Spy

Quicksmith Spy

Creature — Human Artificer (2/3)

When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.

3.8 /10
$0.12
Rangers of Ithilien

Rangers of Ithilien

Creature — Human Ranger (3/3)

Vigilance
When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.

5.3 /10
$0.18
Reckless One

Reckless One

Creature — Goblin Avatar (0/0)

Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.

6.5 /10
$0.72
Riptide Mangler

Riptide Mangler

Creature — Beast (0/3)

: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.)

1.3 /10
$0.24
Ruthless Technomancer

Ruthless Technomancer

Creature — Human Wizard (2/4)

When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

9.5 /10
$2.26
Sakashima of a Thousand Faces

Sakashima of a Thousand Faces

Legendary Creature — Human Rogue (3/1)

You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)

9.7 /10
--
Sakashimas Student

Sakashima's Student

Creature — Human Ninja (0/0)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

9 /10
~$18
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