Creature — Atog (1/2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Creature — Human Soldier (1/1)
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Creature — Pegasus (1/1)
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
Creature — Human Soldier (2/2)
Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Human Cleric (1/1)
Protection from red
: Target creature gains protection from red until end of turn.
Artifact Creature — Gargoyle (1/2)
Flying
: Darklit Gargoyle gets +2/-1 until end of turn.
Creature — Human Monk (1/3)
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Sliver (2/2)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Other Sliver creatures you control have outlast .
Creature — Human Cleric (1/1)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Creature — Spirit (3/1)
, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Dwarf Pilot (2/1)
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
Creature — Angel (4/4)
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
Creature — Human Soldier // Creature — Human Cleric (2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
Westvale Cult Leader
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
Creature — Human Warrior (2/2)
Vigilance
Other Warrior creatures you control have vigilance.
Creature — Human Soldier (1/2)
: Target Soldier creature gets +1/+0 until end of turn.
Creature — Human Rogue (1/1)
Double strike
Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature — Human Soldier (2/2)
When Jirina, Dauntless General enters the battlefield, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
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