Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Enchantment Creature — Spirit (3/1)
Each player can't draw more than one card each turn.
Enchantment Creature — Dog (1/1)
When Spirited Companion enters the battlefield, draw a card.
Enchantment — Aura
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Enchantment
Activated abilities cost more to activate unless they're mana abilities.
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature an opponent controls with mana value 2 or less.
II — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
III — Create a Wicked Role token attached to target creature you control.
Enchantment Creature — Griffin (1/2)
Flying
Aura spells you cast cost less to cast.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Enchantment
When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control.
Face-down creatures you control enter the battlefield with a flying counter on them.
At the beginning of your upkeep, you may cloak the top card of your library.
Enchantment
, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Enchantment
When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.
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