Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Enchantment Creature — Elemental (5/5)
Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
Enchantment Creature — Siren (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Enchantment
When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays .
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
Enchantment
Whenever you draw a card, you may have target player mill a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Enchantment
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment
Flash
Domain — This spell costs less to cast for each basic land type among lands you control.
When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
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