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Cards similar to Meltdown (400)

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Illicit Auction

Illicit Auction

Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

5.9 /10
$2.36
Implode

Implode

Sorcery

Destroy target land.
Draw a card.

2.2 /10
$0.26
Incendiary Command

Incendiary Command

Sorcery

Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.

7.9 /10
$1.28
Incite Hysteria

Incite Hysteria

Sorcery

Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

1.6 /10
$0.10
Into the Maw of Hell

Into the Maw of Hell

Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

4.9 /10
$0.15
Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

6.8 /10
$0.25
Jailbreak Scheme

Jailbreak Scheme

Sorcery

Spree (Choose one or more additional costs.)
+ — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ — Target artifact or creature's owner puts it on the top or bottom of their library.

2.7 /10
$0.05
Kaleidoscorch

Kaleidoscorch

Sorcery

Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.2 /10
$0.04
Killing Wave

Killing Wave

Sorcery

For each creature, its controller sacrifices it unless they pay X life.

7.7 /10
$1.95
Lash of the Balrog

Lash of the Balrog

Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay .
Destroy target creature.

7.4 /10
$0.03
Lava Flow

Lava Flow

Sorcery

Destroy target creature or land.

1 /10
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Lay Waste

Lay Waste

Sorcery

Destroy target land.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.19
Light Em Up

Light 'Em Up

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Light 'Em Up deals 2 damage to target creature or planeswalker.

3.1 /10
$0.02
Light Up the Stage

Light Up the Stage

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

9.6 /10
$0.21
Lilianas Defeat

Liliana's Defeat

Sorcery

Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.

2.5 /10
--
Lose Calm

Lose Calm

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

3.6 /10
$0.03
Madcap Experiment

Madcap Experiment

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

3.7 /10
$0.10
Magmatic Chasm

Magmatic Chasm

Sorcery

Creatures without flying can't block this turn.

4.1 /10
$0.05
Mascot Interception

Mascot Interception

Sorcery

This spell costs less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

3.7 /10
$0.03
Melt Terrain

Melt Terrain

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

2.2 /10
$0.13
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