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Cards similar to Mercenaries (400)

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Combat Medic

Combat Medic

Creature — Human Cleric Soldier (0/2)

: Prevent the next 1 damage that would be dealt to any target this turn.

0.5 /10
$0.17
DAvenant Healer

D'Avenant Healer

Creature — Human Cleric Archer (1/2)

: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
: Prevent the next 1 damage that would be dealt to any target this turn.

4.2 /10
$0.11
Daunting Defender

Daunting Defender

Creature — Human Cleric (3/3)

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

1.2 /10
$0.04
Dawnfluke

Dawnfluke

Creature — Elemental (0/3)

Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

1.4 /10
$0.17
Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

0.1 /10
$0.14
Djeru With Eyes Open

Djeru, With Eyes Open

Legendary Creature — Human Warrior (4/3)

Vigilance
When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.

7.4 /10
$0.37
Elvish Healer

Elvish Healer

Creature — Elf Cleric (1/2)

: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.

0.3 /10
$0.08
Greater Realm of Preservation

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

0.8 /10
--
Guardian Seraph

Guardian Seraph

Creature — Angel (3/4)

Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.

4.3 /10
$0.62
HedronField Purists

Hedron-Field Purists

Creature — Human Cleric (0/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.

3.3 /10
$0.22
Kithkin Healer

Kithkin Healer

Creature — Kithkin Cleric (2/2)

: Prevent the next 1 damage that would be dealt to any target this turn.

1.1 /10
$0.13
Kitsune Bonesetter

Kitsune Bonesetter

Creature — Fox Cleric (0/1)

: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.

1.7 /10
$0.12
Kitsune Healer

Kitsune Healer

Creature — Fox Cleric (2/2)

: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent all damage that would be dealt to target legendary creature this turn.

3.6 /10
$0.14
Kitsune Palliator

Kitsune Palliator

Creature — Fox Cleric (0/2)

: Prevent the next 1 damage that would be dealt to each creature and each player this turn.

2.3 /10
$0.25
Loxodon Anchorite

Loxodon Anchorite

Creature — Elephant Cleric (2/3)

: Prevent the next 2 damage that would be dealt to any target this turn.

1.8 /10
$0.05
Lymph Sliver

Lymph Sliver

Creature — Sliver (3/3)

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

4.7 /10
$0.09
Master Apothecary

Master Apothecary

Creature — Human Cleric (2/2)

Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.

2.7 /10
$0.94
Master Healer

Master Healer

Creature — Human Cleric (1/4)

: Prevent the next 4 damage that would be dealt to any target this turn.

1.2 /10
$0.28
Militant Monk

Militant Monk

Creature — Human Monk Cleric (2/1)

Vigilance
: Prevent the next 1 damage that would be dealt to any target this turn.

0.2 /10
$0.06
Noble Vestige

Noble Vestige

Creature — Spirit (1/2)

Flying
: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.

0.1 /10
$0.07
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