Creature — Human Wizard (1/1)
When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Creature — Sphinx (5/5)
Flying, ward
Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Creature — Human Wizard (2/2)
Flying
Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.
Creature — Eye Spy (1/3)
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
Creature — Human Rogue (2/2)
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
Creature — Vampire (3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Creature — Wall (0/4)
Defender (This creature can't attack.)
, : Stinging Barrier deals 1 damage to any target.
Creature — Djinn (3/3)
Flying
Stormcloud Djinn can block only creatures with flying.
: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
Creature — Spirit (0/0)
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
Creature — Human Wizard (1/3)
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
Creature — Merfolk Wizard (2/2)
Whenever Surgespanner becomes tapped, you may pay . If you do, return target permanent to its owner's hand.
Creature — Surrakar (2/1)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
Creature — Human Spy Rigger (3/4)
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
Creature — Dinosaur (3/3)
Flying, haste
Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
Creature — Human Scout (2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
Creature — Bird (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Creature — Elemental (3/5)
Flying
Whenever Torrent Elemental attacks, tap all creatures defending player controls.
: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.
Creature — Merfolk Wizard // Sorcery (2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.
Flamethrower Sonata
Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
Creature — Spirit (3/4)
Flying
At the beginning of your end step, tap all lands you control.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.