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Cards similar to Merfolk Skydiver (18)

Ancestral Vengeance

Ancestral Vengeance

Enchantment — Aura

Enchant creature
When Ancestral Vengeance enters, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.

3.2 /10
$0.06
Basris Lieutenant

Basri's Lieutenant

Creature — Human Knight (3/4)

Vigilance, protection from multicolored
When Basri's Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

8.1 /10
$0.22
Bat Colony

Bat Colony

Enchantment

When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.

3.6 /10
$0.05
Builders Talent

Builder's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.

5.2 /10
$0.06
Collectors Cage

Collector's Cage

Artifact

Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
, : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

5.5 /10
$1.78
Contortionist Troupe

Contortionist Troupe

Creature — Human (0/0)

Contortionist Troupe enters with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

5.4 /10
$0.08
Favored Enemy

Favored Enemy

Enchantment

As Favored Enemy enters, note the most prevalent creature type in an opponent's library.
When Favored Enemy enters, target creature you control fights up to one target creature you don't control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.

10 /10
--
Fight Rigging

Fight Rigging

Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

8.9 /10
$0.71
Haazda Vigilante

Haazda Vigilante

Creature — Giant Soldier (4/4)

Whenever Haazda Vigilante enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

1.6 /10
$0.02
Hivespine Wolverine

Hivespine Wolverine

Creature — Elemental Wolverine (5/4)

When Hivespine Wolverine enters, choose one —
• Put a +1/+1 counter on target creature you control.
• Hivespine Wolverine fights target creature token.
• Destroy target artifact or enchantment.

4.5 /10
$0.04
Idyllic Grange

Idyllic Grange

Land — Plains

(: Add .)
Idyllic Grange enters tapped unless you control three or more other Plains.
When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control.

8.7 /10
$0.15
Invasion of Moag  Bloomwielder Dryads

Invasion of Moag // Bloomwielder Dryads

Battle — Siege // Creature — Dryad (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Moag enters, put a +1/+1 counter on each creature you control.

Bloomwielder Dryads

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, put a +1/+1 counter on target creature you control.

6 /10
$0.02
Invasion of Muraganda  Primordial Plasm

Invasion of Muraganda // Primordial Plasm

Battle — Siege // Creature — Ooze (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

Primordial Plasm

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

5.1 /10
$0.02
Invigorating Hot Spring

Invigorating Hot Spring

Enchantment

Invigorating Hot Spring enters with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

9 /10
$0.20
Jukai Preserver

Jukai Preserver

Enchantment Creature — Human Druid (3/3)

When Jukai Preserver enters, put a +1/+1 counter on target creature you control.
Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.

3.6 /10
$0.02
Juniper Order Rootweaver

Juniper Order Rootweaver

Creature — Human Druid (2/2)

Kicker (You may pay an additional as you cast this spell.)
When Juniper Order Rootweaver enters, if it was kicked, put a +1/+1 counter on target creature you control.

2.2 /10
$0.05
Kujar Seedsculptor

Kujar Seedsculptor

Creature — Elf Druid (1/2)

When Kujar Seedsculptor enters, put a +1/+1 counter on target creature you control.

3.4 /10
$0.08
New Horizons

New Horizons

Enchantment — Aura

Enchant land
When New Horizons enters, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."

8.1 /10
$0.04

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