Creature — Human Druid (0/2)
Whenever you cast an enchantment spell, you may draw a card.
Creature — Human Druid (0/1)
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Enchantment
Whenever you cast an enchantment spell, draw a card.
Creature — Satyr Druid (2/2)
Whenever you cast an enchantment spell, draw a card.
Legendary Enchantment Creature — Nymph (1/2)
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Creature — Spirit (2/2)
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Creature — Elemental (3/3)
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Creature — Spirit Warlock (1/3)
Whenever you cast an enchantment spell, you gain 2 life.
Legendary Creature — Zombie Soldier (2/2)
Whenever you cast an enchantment spell, you get an experience counter.
: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Creature — Spirit (1/1)
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Creature — Centaur Shaman (2/2)
Enchantment spells you cast cost less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
Creature — Spirit (2/2)
Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.
Enchantment — Room // Enchantment — Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dusty Parlor
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Legendary Creature — Human Ninja (3/3)
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.
Legendary Creature — Elemental Wolf (6/6)
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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