Creature — Demon (5/5)
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
Creature — Demon (5/5)
Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.
Creature — Zombie Giant (6/5)
, : Destroy target land. If that land was nonbasic, untap Helldozer.
Artifact Creature — Necron (6/6)
Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Phyrexian Zombie Dog (3/3)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
Creature — Horror (4/4)
Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
Creature — Horror (3/3)
Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.
Creature — Horror (3/4)
: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature — Gorgon (4/6)
Deathtouch
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.
Legendary Creature — Naga Wizard (3/7)
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Spirit (4/4)
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
Creature — Gorgon (2/4)
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Creature — Phyrexian Crocodile (5/5)
When Injector Crocodile dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Human Wizard (5/5)
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature — Dragon Spirit (5/5)
Flying, menace
When Junji, the Midnight Sky dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature — Demon Spirit (0/0)
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Legendary Creature — Vampire Warrior (5/5)
, : Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Creature — Avatar (6/6)
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
Creature — Spirit (3/3)
When Kemuri-Onna enters the battlefield, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
Legendary Creature — Dragon (4/5)
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.