Creature — Elemental (4/4)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.
Legendary Creature — Human Shaman (4/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Legendary Creature — Human Advisor (4/4)
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Creature — Beast (4/4)
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Beast (3/3)
: Thrashing Wumpus deals 1 damage to each creature and each player.
Creature — Vampire (4/4)
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
Creature — Zombie Knight (5/3)
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
Creature — Vampire (3/5)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Zombie Mutant (5/3)
: Regenerate Twisted Abomination.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature — Gorgon Assassin (3/3)
When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
Creature — Shade (1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Undercity Shade gets +1/+1 until end of turn.
Creature — Skeleton Soldier (4/5)
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.
When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
Creature — Vampire Assassin (6/5)
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Legendary Creature — Human Rogue (5/5)
: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Vampire (3/2)
Flying
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Orc Warrior (4/4)
Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)
Creature — Horror (1/1)
Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Legendary Creature — Gorgon (5/5)
Flying
: Destroy target creature. It can't be regenerated.
Creature — Spirit (4/3)
: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Legendary Creature — Zombie Giant (4/4)
Menace
Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant.
When Vogar dies, draw a card for each +1/+1 counter on it.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.