Creature — Bat // Creature — Vampire (2/2)
Flying
At the beginning of your upkeep, you may pay . If you do, transform Screeching Bat.
Stalking Vampire
At the beginning of your upkeep, you may pay . If you do, transform Stalking Vampire.
Creature — Horror (0/0)
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
Creature — Zombie (2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Specter (2/2)
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Creature — Beast (2/2)
: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Creature — Zombie (2/3)
When Sibsig Icebreakers enters the battlefield, each player discards a card.
Creature — Rat Horror (2/2)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Nightmare Horror (1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Specter (2/2)
Flying
, : Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery.
Legendary Creature — Human Wizard (2/1)
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
, : Each opponent discards a card. Activate only as a sorcery.
Creature — Faerie Rogue (1/1)
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Creature — Horror (2/2)
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature — Zombie Noble (3/3)
Other Zombies you control get +1/+1.
, , Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Legendary Creature — Human Cleric (2/1)
Kicker (You may pay an additional as you cast this spell.)
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.
When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.
Creature — Crab Ooze Horror (0/4)
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon.
Creature — Human Rogue (2/3)
, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature — Human Assassin (3/2)
When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Zombie Detective (3/2)
When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1.
Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.
Creature — Horror (2/2)
, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.
Creature — Zombie Wizard (1/1)
When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
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