Legendary Snow Creature — Yeti (5/5)
You may look at the top card of your library any time.
You may play snow lands and cast snow spells from the top of your library.
Whenever another snow permanent enters the battlefield under your control, you may pay , , or . If you do, put a +1/+1 counter on Isu the Abominable.
Legendary Creature — Dragon (5/5)
Flying
Iymrith, Desert Doom has ward as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Creature — Sphinx (1/5)
Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Artifact Creature — Turtle Warrior (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
Legendary Creature — Avatar (5/5)
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
Creature — Zombie Horror (3/5)
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
Creature — Illusion (5/5)
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Legendary Creature — Human Soldier (4/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Legendary Creature — Human Advisor (1/2)
: Draw a card. Activate only during your turn, before attackers are declared.
Creature — Human Wizard (3/3)
, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Creature — Djinn (5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Elemental (3/5)
Flying
Multicolored creatures you control have flying.
Host Creature — Human Fish (3/3)
When this creature enters the battlefield, you may draw a card.
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
Legendary Creature — Kraken (4/6)
When Monstrosity of the Lake enters the battlefield, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Elemental (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Illusion (4/5)
Flying
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.
Creature — Beast (4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Shapeshifter (7/7)
You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's 7/7.
Artifact Creature — Moonfolk Wizard (3/3)
Flash
Flying
Whenever an artifact creature you control deals combat damage to a player, draw a card.
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