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Cards similar to Mithril Coat (18)

Mjlnir Storm Hammer

Mjölnir, Storm Hammer

Legendary Artifact — Equipment

When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip

7.6 /10
$5.62
Celestial Armor

Celestial Armor

Artifact — Equipment

Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

3.4 /10
$2.35
Assassin Gauntlet

Assassin Gauntlet

Artifact — Equipment

When Assassin Gauntlet enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip

7.4 /10
$0.18
Bladed BattleFan

Bladed Battle-Fan

Artifact — Equipment

Flash
When Bladed Battle-Fan enters, attach it to target creature you control. That creature gains indestructible until end of turn.
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.2 /10
$0.05
Cliffhaven Kitesail

Cliffhaven Kitesail

Artifact — Equipment

When Cliffhaven Kitesail enters, attach it to target creature you control.
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

8.2 /10
$0.06
Embercleave

Embercleave

Legendary Artifact — Equipment

Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip

9.6 /10
$8.23
Galadhrim Bow

Galadhrim Bow

Artifact — Equipment

Flash
When Galadhrim Bow enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2 and has reach.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6 /10
$0.03
Hidden Blade

Hidden Blade

Artifact — Equipment

Flash
When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip

7.7 /10
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Hidden Footblade

Hidden Footblade

Artifact — Equipment

Flash
When Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.5 /10
--
Hookblade

Hookblade

Artifact — Equipment

When Hookblade enters, attach it to target creature you control.
Equipped creature gets +1/+0.
During your turn, equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.8 /10
--
Hunters Bow

Hunter's Bow

Artifact — Equipment

When Hunter's Bow enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward .
Equip

6.6 /10
--
Javelin of Lightning

Javelin of Lightning

Artifact — Equipment

Flash
When Javelin of Lightning enters, attach it to target creature you control.
During your turn, equipped creature gets +2/+0 and has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.3 /10
$0.03
Maul of the Skyclaves

Maul of the Skyclaves

Artifact — Equipment

When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip

9.1 /10
$0.14
Mind Carver

Mind Carver

Artifact — Equipment

When Mind Carver enters, attach it to target creature you control.
Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.
Equip

3 /10
$0.03
Phantom Blade

Phantom Blade

Artifact — Equipment

When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature.
Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)
Equip

6.1 /10
--
Ravagers Mace

Ravager's Mace

Artifact — Equipment

When Ravager's Mace enters, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Equip

3.1 /10
$0.08
Shining Armor

Shining Armor

Artifact — Equipment

Flash
When Shining Armor enters, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.2 /10
$0.09
Baseball Bat

Baseball Bat

Artifact — Equipment

When Baseball Bat enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

2.3 /10
$0.03

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