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Cards similar to Mob Rule (400)

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Seize the Storm

Seize the Storm

Sorcery

Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 /10
$0.08
Sibling Rivalry

Sibling Rivalry

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

4.8 /10
$0.02
Solar Tide

Solar Tide

Sorcery

Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

4.7 /10
$0.71
Spiteful Repossession

Spiteful Repossession

Sorcery

Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.

6.8 /10
$0.26
Structural Assault

Structural Assault

Sorcery

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

7 /10
$0.13
Suspicious Detonation

Suspicious Detonation

Sorcery

This spell costs less to cast if you've sacrificed an artifact this turn.
This spell can't be countered. (This includes by the ward ability.)
Suspicious Detonation deals 4 damage to target creature.

1.7 /10
$0.01
Titanic Ultimatum

Titanic Ultimatum

Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

8.3 /10
$9.13
Traitors Roar

Traitor's Roar

Sorcery

Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.4 /10
$0.09
Turn to Slag

Turn to Slag

Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

2.9 /10
$0.05
Undying Flames

Undying Flames

Sorcery

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

2.5 /10
$0.29
Vandalize

Vandalize

Sorcery

Choose one or both —
• Destroy target artifact.
• Destroy target land.

2.7 /10
$0.07
Volcanic Awakening

Volcanic Awakening

Sorcery

Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

3.7 /10
$0.25
Volcanic Wind

Volcanic Wind

Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

2.5 /10
$0.25
Wake of Destruction

Wake of Destruction

Sorcery

Destroy target land and all other lands with the same name as that land.

5.1 /10
$0.76
Waves of Aggression

Waves of Aggression

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.4 /10
~$19
Apocalypse

Apocalypse

Sorcery

Exile all permanents. You discard your hand.

4.8 /10
$6.49
Arc Blade

Arc Blade

Sorcery

Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

5.6 /10
$0.24
Arrow Storm

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

2.3 /10
$0.02
Blood Feud

Blood Feud

Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

1.9 /10
$0.02
Bond of Discipline

Bond of Discipline

Sorcery

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

8.1 /10
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